

I understand the price though, given just how much work goes into adding even one new character (unique interactions with every single other character in the game being one of the biggest factors), and the production value on the Aftermath campaign is incredibly well done, even if it’s all over in an afternoon.

And for PlayStation players? There aren’t even any new trophies to earn. But for players who already bought the base game and the first fighter pack? The ask might be just a little bit too much.
#Mk 11 aftermath update#
However, the game feels so much more robust with the free update that added three new stages, stage Fatalities for a few of the levels, and Friendships for every single character (hilariously previously teased by one of The Joker’s Fatalities). Considering the brief story and three new characters are pretty much all you get for $40, it’s a bit of a steep asking price. Mortal Kombat 11 Aftermath Review – The Price of a SoulĪll that said, the Aftermath expansion’s story can be completed in just a few hours. Some of these include fighting two combatants in a row with just a single health bar and the ability to call in a tag-team partner to do an attack. While Fujin and Sheeva are new (along with RoboCop as a bonus guest character, but he doesn’t show up in the campaign), the campaign has starring roles for Shang Tsung, Sindel, Nightwolf, and has a few other surprises up its sleeve that changes the pace of the battles. It also provides the opportunity to play as characters that were originally added as DLC during the first year’s fighter pass. The sorcerer is a fantastic character that was sorely missing from Mortal Kombat 11’s main campaign, so it’s nice to see his machinations return as he takes lead alongside Fujin and Nightwolf. Having him as a central figure in Aftermath’s plot goes a long way in not feeling like the expansion’s story is simply going back in time and retreading the ground that Mortal Kombat 11 already walked. I don’t want to delve into the realm of spoilers, but it’s amazing to have Shang Tsung back at the forefront of the Mortal Kombat conflict.

Of course, things go wrong, they don’t quite end up when or where they were supposed to, and the ensuing meddling with the timeline changes a number of things along the way. The uneasy alliance sends these three back in time to retrieve Kronika’s crown from Shang Tsung’s island before she can get it.

The return of Shang Tsung really gives this new campaign chapter a klassic flair.Īnd so enter three tentative allies to help in the fight for time itself: Fujin, Nightwolf, and the sorcerer Shang Tsung. Turns out even gods can’t control the hourglass without Kronika’s crown, which was destroyed in the final battle with her. Mortal Kombat 11: Aftermath continues the story exactly where the original game leaves off as God of Fire and Thunder Liu Kang is restarting time so that history can now play out beyond the machinations of Kronika. A few new characters are cool, but if you’re not into learning their every single move, block, i-frame, etc., then their novelty can wear off rather quickly once you’ve seen their endings and performed their fatalities a few times. Mortal Kombat 11 got its own pack of fighters over the last year, but also just launched Aftermath, a story expansion that brings a new chapter of the campaign along with even more new characters and features.įor a more casual fighting game fan like myself-I enjoy the characters, story, and fatalities, but drop off when it comes to competitive online play-the story expansion is just the thing that reignites interest in the game. It’s not unusual for fighting games to get additional characters after launch, adding to the roster and increasing the diversity of combatants.
